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Minotaur: The Labyrinths of Crete

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Minotaur: The Labyrinths of Crete
Developer(s)Bungie
Publisher(s)Bungie
Designer(s)Jason Jones
Platform(s)Mac OS
Release1992
Genre(s)Role-playing, adventure
Mode(s)Single-player, multiplayer

Minotaur: The Labyrinths of Crete is a 1992 role-playing adventure video game for Macintosh by Bungie; produced by Jason Jones and Alex Seropian.

Gameplay

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The game distinguished itself from other games of its time by including a multiplayer mode that functioned over the AppleTalk protocol or Point-to-Point Protocol. A single-player exploration mode was also available, but this mode had no end goal and was useful to discover how the various items found in the maze operated.

Publication history

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The game originated in 1988 as an Apple II game played over a modem between two opponents, but was never officially released on that platform.[1]

The game's tagline was "Kill your enemies. Kill your friends' enemies. Kill your friends". This tagline has reappeared as a description in the multiplayer menu screens for some of Bungie's other games, such as Myth: The Fallen Lords and Halo 3.

Bungie later licensed Minotaur's game engine to the studio Paranoid Productions (Richard Rouse) who used it to create Odyssey: The Legend of Nemesis, released in 1996.

Reception

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Computer Gaming World favorably reviewed Minotaur although criticizing its not using the mouse and lack of a single-player option, and concluded that "a group of dedicated opponents [that] enjoy fast-thinking and ad-lib strategizing will find long-lasting enjoyment from this game".[2] The game was reviewed in 1992 in Dragon #188 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 4 out of 5 stars.[3] The game sold 2,500 copies.[4]

See also

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References

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  1. ^ a b Rouse III, Richard (October 1993). "IMG Interview: Bungie's Jason Jones". Inside Mac Games.
  2. ^ Fisher, William C. (October 1992). "A Designer Looks at Minotaur". Computer Gaming World. No. 99. pp. 96–97. Retrieved 4 July 2014.
  3. ^ Lesser, Hartley; Lesser, Patricia & Lesser, Kirk (December 1992). "The Role of Computers". Dragon (188): 57–64.
  4. ^ Peterson, KIm (November 8, 2004). "Halo effect". The Seattle Times. p. E1. Retrieved July 4, 2023.
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